;------------------------------------------------------------------------------------------------
[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params,wpn_beretta_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\beretta"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_PM
slot                                     = 1
animation_slot                           = 1
ef_weapon_type                           = 5
hand_dependence                          = 1
single_handed                            = 1

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 1
inv_grid_width                           = 2
inv_grid_x                               = 37
inv_grid_y                               = 78
inv_name                                 = st_wpn_beretta
inv_name_short                           = st_wpn_beretta
description                              = st_wpn_beretta_descr

kind                                     = w_pistol
inv_weight                               = 0.95
cost                                     = 7120
repair_type                              = pistol

hud                                      = wpn_beretta_hud
visual                                   = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf
position                                 = -0.021, -0.085, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.133, 0.161
fire_point2                              = 0.0, 0.133, 0.161
ph_mass                                  = 1

flame_particles                          = weapons\generic_weapon03
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point		 	                     = 0.0, 0.133, 0.047
shell_dir		 	                     = 0.0, 0.0, 0.4
shell_particles	 		                 = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 3.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_beretta, up_gr_seconab_beretta, up_gr_thirdab_beretta, up_gr_fourtab_beretta, up_gr_fifthab_beretta, up_gr_fifthcd_beretta
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_beretta
upgr_icon_x                              = 1300
upgr_icon_y                              = 700
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed                             = 15
ammo_mag_size                            = 15
startup_ammo                             = 90

scope_status                             = 0
scope_name                               = wpn_addon_scope
scope_x                                  = 47
scope_y                                  = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_9mm
silencer_status                          = 0
silencer_x                               = 70
silencer_y                               = -17
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 24
hit_power                                = 0.46, 0.46, 0.46, 0.46
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 362
rpm                                      = 325
rpm_empty_click                          = 120

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_dof                                 = -1000, 1.0, 1000
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion                       = 2.8
fire_dispersion_base                     = 0.48
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.89
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.14
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0016
condition_shot_dec                       = 0.0016

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 2.0
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.42
zoom_cam_dispersion                      = 1.5


PDM_disp_accel_factor                    = 1.055
PDM_disp_base                            = 0.65
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.05

cam_relax_speed_ai                       = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 200
kill_msg_y                               = 153
kill_msg_width                           = 37
kill_msg_height                          = 24
weapon_lower_speed						 = 0.2

[wpn_beretta_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_beretta92fs\wpn_beretta92fs_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0.000746, -0.000321, 0.003479
item_orientation                         = 1.239378, -0.134046, -2.052052

hands_position                           = -0.031, -0.17, 0
hands_position_16x9                      = -0.031, -0.17, 0
hands_orientation                        = -0.5,1,1.15
hands_orientation_16x9                   = -0.5,1,1.15

safemode_anm							 = 
safemode_anm2							 = 

lowered_hud_offset_pos					 = 0,0.1,0
lowered_hud_offset_rot					 = 0.3,-0.1,0.1

lowered_hud_offset_pos_16x9				 = 0,0.1,0
lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1

aim_hud_offset_pos                       = -0.101525, 0.0625, -0.2
aim_hud_offset_pos_16x9                  = -0.101525, 0.0625, -0.2
aim_hud_offset_rot                       = 0.021, 0.0131, -0.015
aim_hud_offset_rot_16x9                  = 0.021, 0.0131, -0.015

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_cz75_holster
anm_hide_empty                           = lancew_cz75_holster, opened
anm_idle                                 = beretta_idle
anm_idle_aim                             = beretta_idle_aim
anm_idle_aim_empty                       = beretta_idle_aim, opened
anm_idle_aim_moving                      = beretta_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = beretta_idle_moving, idle, 0.7
anm_idle_aim_moving_crouch_empty         = beretta_idle_moving, opened, 0.7
anm_idle_aim_moving_empty                = beretta_idle_moving, opened, 0.75
anm_idle_empty                           = beretta_idle, opened
anm_idle_moving                          = beretta_idle_moving
anm_idle_moving_crouch                   = beretta_idle_crouch
anm_idle_moving_crouch_empty             = beretta_idle_crouch, opened
anm_idle_moving_empty                    = beretta_idle_moving, opened
anm_idle_sprint                          = cz75a_idle_sprint
anm_idle_sprint_empty                    = cz75a_idle_sprint, opened
anm_reload                               = beretta_reload, reload
anm_reload_empty                         = beretta_reload_empty, reload_empty
anm_shot_l                               = beretta_shoot, shoot_last
anm_shots                                = beretta_shoot, shoot
anm_show                                 = beretta_draw
anm_show_empty                           = beretta_draw, opened

shell_bone                               = gilza
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_beretta_alt]:wpn_beretta
inv_grid_x                               = 43
inv_name                                 = st_wpn_beretta_alt
inv_name_short                           = st_wpn_beretta_alt

cost                                     = 8290

hud                                      = wpn_beretta_sk3_hud
visual                                   = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_sk3.ogf

installed_upgrades                       = up_fiftha_beretta

rpm                                      = 363

fire_dispersion_base                     = 0.46

misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0015
condition_shot_dec                       = 0.0015


[wpn_beretta_sk3_hud]:wpn_beretta_hud
item_visual                              = anomaly_weapons\wpn_beretta92fs\wpn_beretta92fs_sk3_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_beretta_camo]:wpn_beretta
inv_grid_x                               = 39
inv_name                                 = st_wpn_beretta_camo
inv_name_short                           = st_wpn_beretta_camo

cost                                     = 11650

hud                                      = wpn_beretta_sk1_hud
visual                                   = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_sk1.ogf

installed_upgrades                       = up_fiftha_beretta, up_thirda_beretta, up_thirdd_beretta

fire_dispersion_base                     = 0.4

misfire_start_condition                  = 0.7 ;  0.77
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0017
condition_shot_dec                       = 0.0017


[wpn_beretta_sk1_hud]:wpn_beretta_hud
item_visual                              = anomaly_weapons\wpn_beretta92fs\wpn_beretta92fs_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_beretta_modern]:wpn_beretta
inv_grid_x                               = 41
inv_name                                 = st_wpn_beretta_modern
inv_name_short                           = st_wpn_beretta_modern

cost                                     = 9390

hud                                      = wpn_beretta_sk2_hud
visual                                   = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_sk2.ogf

installed_upgrades                       = up_fiftha_beretta, up_firsta_beretta

rpm                                      = 343

fire_dispersion_base                     = 0.44

misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0014
condition_shot_dec                       = 0.0014


[wpn_beretta_sk2_hud]:wpn_beretta_hud
item_visual                              = anomaly_weapons\wpn_beretta92fs\wpn_beretta92fs_sk2_hud.ogf

